48 Hour Competition: Random Themes (May 2008)


The themes for this competition were chosen from the Video Game Name Generator, with each team choosing a different theme. Each game is named after it's theme.

Sponsors

  • The Game Creators
  • Vivendi Games
  • Rare

Judges

  • Alex Darby, Phil Hindle (FreeStyleGames)
1.
Merciless Funk Marines (Score: 60%)
Merciless Funk Marines
Download Coming Soon!

By Philip Broadbent, Jonathan Gover, Duncan Stead and Lizzie Jones

Description

Become a Merciless Funk Marine, take to your spaceship and explore new worlds through the power of music. Select a planet to explore, then go rock out with the locals. To play your instrument you need to press the correct keyboard key at the correct time.

Judging
Category Score Comment
Graphics Quality 7 Decent graphics - a bit inconsistent in quality, good dancing characters
Sound 8 All about the sound - rad music, especially considering you wrote it over the weekend (i assume)
Presentation 4 In game was ok, but no proper flow / high scores etc. - had to press esc. to get back to menu
Name to Game 6 Call me harsh, but there didn't seem to be much evidence of a lack of mercy about this game...
Technical Achievement 5 Medium technical achievement
Final Score 60% Quite a nice little GH clone, loved the space funk synth, shame the game flow wasn't a little more finished.
2.
Ultraviolent Gopher Jam (Score: 54%)
Ultraviolent Gopher Jam

By Jim Riley

Description

In Ultraviolent Gopher Jam your task is simple: Shoot Gophers! Collect (Gopher) Jam!

Use the mouse to control both the target and the jamjar (LMB - Shoot, RMB - Move)

Do you try to grab as many targets as possible? Or do you concentrate on filling up your jamjar for a bigger bonus?

The freeware program SFXR was used to create sound effects. The program Multimedia Fusion 2 was used to create the game. The game was made in the last four hours of the competition.

Judging
Category Score Comment
Graphics Quality 4 Very functional
Sound 5 Sparse but appropriate sound, liked the laser noises
Presentation 7 Proper menu structure, high score, nice game design touches, loved the slide fades
Name to Game 8 Pretty much what it said on the tin (again)
Technical Achievement 3 Not really much in the way of technical cleverness
Final Score 54% Getting a game done to that level of polish in a little over 4 hours is pretty amazing. This was the most complete game in terms of having a flow into / out of the game that worked properly.
3.
Day of the Trampoline Assassin (Score: 46%)
Day of the Trampoline Assassin

By Alan Hazelden and Sam Gynn

Description

Bounce around on trampolines and assasinate your opponents. A Multiplayer game with up to four players.

Judging
Category Score Comment
Graphics Quality 5 Functional, but adequate
Sound 0 No sound
Presentation 3 Basic menu no scoring or OSD, had to use esc to quit game, no end of game
Name to Game 8 Pretty much what it said on the tin
Technical Achievement 7 2D physics engine with boingy wires (though it seemed to have its issues....)
Final Score 46% Shame this wasn't finished - I couldn't manage to kill anyone on the version I've got, seemed a bit like smash bros. lite and might have been fun.
4.
Raging Burger Prophecy (Score: 28%)
Raging Burger Prophecy
Download Coming Soon!

By Richard Howell-Peak

Description

Text based adventure game set on and around campus. Can you solve the mystery of the Raging Burger Prophecy?

Judging
Category Score Comment
Graphics Quality 1 Functional, but adequate
Sound 0 No sound
Presentation 4 Given the constraints of the text based adventure medium, presentation was decent
Name to Game 4 Not sure how close it got, because I got stuck at a bus stop, and then in the street by a burger king
Technical Achievement 5 Medium technical achievement, text parsers aren't easy
Final Score 28% Nice to see long dead game genres getting a look in.