Splat is a 2 player game where the players take turns to aim and fire purple splats at each other. The first player hit loses. It is similar to an old classic called "Gorrilaz".
The game was originally intended for the Warwick Student Arts Festival, but unfortunately, the game was not ready in time. However, the animation technique used in Splat is quite interesting.
All the images for the characters and their animations were created using a technique called "Rotoscoping". This is where live-action movement is recorded with a video camera, and each frame is carefully drawn over by hand on the computer so as to build a cartoon-like animation that has the flow of actual movement. The process was deemed a success for Splat, as you will agree if you have a look yourself.
Splat can be played in Microsoft Windows and Mac OS X.
The game can be downloaded from http://warwickgamedesign.co.uk/releases/Splat/Splat.zip for Windows or from http://warwickgamedesign.co.uk/releases/Splat/SplatMac.dmg for Mac OS X.
Project lead, coding, sound: Bryan Gale Animation: Bryan Gale, Jonathan Gover, Dan Laurence, James Miles, Helen Ryan Live action direction: Jonathan Gover Live action performance: Jonathan Gover, Helen Ryan, Nico Waller Additional stuntwork: Dan Laurence, Mat Mannion Development Tools The game was written in Java using the Eclipse IDE. Rotoscoping was done using a video camera and Graphics Gale.
+Rotoscoping produces fabulously smooth animation.
+Although rotoscoping takes a lot of time, the workload can be split up quite effectively, as was the case with Splat.