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Useful webpages

Full of general game design articles

Articles and example code for XNA

A short introductory course to game design in the form of a blog

Talks

We welcome talks from anyone wishing to share their experience. If you're a student wanting to tell us about a new technique you've learned, or a professional developer wanting to tell us how it's done in the industry, we encourage you to get in touch! We can arrange a room with a projector for your presentations.

Physics and Collision Detection

Alan Hazelden (20/06/2008)

Game States

Jonathan Gover (27/02/08)
An overview of an object oriented architecture which allows you to easily create flexible game states that transition smoothly. If you want shiny menu screens, game over screens, inventory screens etc in your games then this is a good way of doing things. This comes with extensive example code written in C# for XNA, but the principles apply in other object oriented languages.

Blender workshop

Sam Gynn (30/01/08)
Introduction to 3D modeling using blender.

How to finish a game and Getting a job

Alex Darby, FreeStyleGames (28/01/08)
Finishing a game:

Getting a job:

Object Oriented Architecture for Games using C++

Alex Darby, FreeStyleGames (12/11/07)
This code gives a good overview of object oriented techniques in C++, and contains a lot of comments of explanation!

Art talks

Ali Aitcheson (31/10/08, 14/11/08, 28/11/08)
Learn to draw!
Lesson 1 - Character art and anatomy

Lesson 2 - Perspective drawing, scenery and composition
Lesson 3 - Computer art using GIMP

Game Design 101

Alex Darby, FreeStyleGames (9/10/07)